struct frexp_result { float sig; int exp; }; frexp_result tint_frexp(float param_0) { float exp; float sig = frexp(param_0, exp); frexp_result result = {sig, int(exp)}; return result; } void frexp_eabd40() { frexp_result res = tint_frexp(1.0f); } struct tint_symbol { float4 value : SV_Position; }; float4 vertex_main_inner() { frexp_eabd40(); return (0.0f).xxxx; } tint_symbol vertex_main() { const float4 inner_result = vertex_main_inner(); tint_symbol wrapper_result = (tint_symbol)0; wrapper_result.value = inner_result; return wrapper_result; } void fragment_main() { frexp_eabd40(); return; } [numthreads(1, 1, 1)] void compute_main() { frexp_eabd40(); return; }