fn insertBits_51ede1() { var res : vec4 = insertBits(vec4(), vec4(), 1u, 1u); } @vertex fn vertex_main() -> @builtin(position) vec4 { insertBits_51ede1(); return vec4(); } @fragment fn fragment_main() { insertBits_51ede1(); } @compute @workgroup_size(1) fn compute_main() { insertBits_51ede1(); }