uint tint_pack4x8snorm(float4 param_0) { int4 i = int4(round(clamp(param_0, -1.0, 1.0) * 127.0)) & 0xff; return asuint(i.x | i.y << 8 | i.z << 16 | i.w << 24); } void pack4x8snorm_4d22e7() { uint res = tint_pack4x8snorm((0.0f).xxxx); } struct tint_symbol { float4 value : SV_Position; }; float4 vertex_main_inner() { pack4x8snorm_4d22e7(); return (0.0f).xxxx; } tint_symbol vertex_main() { const float4 inner_result = vertex_main_inner(); tint_symbol wrapper_result = (tint_symbol)0; wrapper_result.value = inner_result; return wrapper_result; } void fragment_main() { pack4x8snorm_4d22e7(); return; } [numthreads(1, 1, 1)] void compute_main() { pack4x8snorm_4d22e7(); return; }