Texture3D arg_0 : register(t0, space1); SamplerState arg_1 : register(s1, space1); void textureSampleBias_d3fa1b() { float4 res = arg_0.SampleBias(arg_1, (0.0f).xxx, 1.0f); } void fragment_main() { textureSampleBias_d3fa1b(); return; }