fn faceForward_b316e5() { var arg_0 = vec4(); var arg_1 = vec4(); var arg_2 = vec4(); var res : vec4 = faceForward(arg_0, arg_1, arg_2); } @vertex fn vertex_main() -> @builtin(position) vec4 { faceForward_b316e5(); return vec4(); } @fragment fn fragment_main() { faceForward_b316e5(); } @compute @workgroup_size(1) fn compute_main() { faceForward_b316e5(); }