fn frexp_eabd40() { var arg_0 = 1.0; var res = frexp(arg_0); } @vertex fn vertex_main() -> @builtin(position) vec4 { frexp_eabd40(); return vec4(); } @fragment fn fragment_main() { frexp_eabd40(); } @compute @workgroup_size(1) fn compute_main() { frexp_eabd40(); }