fn max_453e04() { var arg_0 = vec4(); var arg_1 = vec4(); var res : vec4 = max(arg_0, arg_1); } @vertex fn vertex_main() -> @builtin(position) vec4 { max_453e04(); return vec4(); } @fragment fn fragment_main() { max_453e04(); } @compute @workgroup_size(1) fn compute_main() { max_453e04(); }