#include using namespace metal; void transpose_ed4bdc() { float3x2 arg_0 = float3x2(float2(0.0f), float2(0.0f), float2(0.0f)); float2x3 res = transpose(arg_0); } struct tint_symbol { float4 value [[position]]; }; float4 vertex_main_inner() { transpose_ed4bdc(); return float4(0.0f); } vertex tint_symbol vertex_main() { float4 const inner_result = vertex_main_inner(); tint_symbol wrapper_result = {}; wrapper_result.value = inner_result; return wrapper_result; } fragment void fragment_main() { transpose_ed4bdc(); return; } kernel void compute_main() { transpose_ed4bdc(); return; }