struct Inner { scalar_i32 : i32, scalar_f32 : f32, } struct S { scalar_f32 : f32, scalar_i32 : i32, scalar_u32 : u32, vec2_f32 : vec2<f32>, vec2_i32 : vec2<i32>, vec2_u32 : vec2<u32>, vec3_f32 : vec3<f32>, vec3_i32 : vec3<i32>, vec3_u32 : vec3<u32>, vec4_f32 : vec4<f32>, vec4_i32 : vec4<i32>, vec4_u32 : vec4<u32>, mat2x2_f32 : mat2x2<f32>, mat2x3_f32 : mat2x3<f32>, mat2x4_f32 : mat2x4<f32>, mat3x2_f32 : mat3x2<f32>, mat3x3_f32 : mat3x3<f32>, mat3x4_f32 : mat3x4<f32>, mat4x2_f32 : mat4x2<f32>, mat4x3_f32 : mat4x3<f32>, mat4x4_f32 : mat4x4<f32>, arr2_vec3_f32 : array<vec3<f32>, 2>, struct_inner : Inner, array_struct_inner : array<Inner, 4>, } @binding(0) @group(0) var<storage, read_write> sb : S; @compute @workgroup_size(1) fn main() { sb.scalar_f32 = f32(); sb.scalar_i32 = i32(); sb.scalar_u32 = u32(); sb.vec2_f32 = vec2<f32>(); sb.vec2_i32 = vec2<i32>(); sb.vec2_u32 = vec2<u32>(); sb.vec3_f32 = vec3<f32>(); sb.vec3_i32 = vec3<i32>(); sb.vec3_u32 = vec3<u32>(); sb.vec4_f32 = vec4<f32>(); sb.vec4_i32 = vec4<i32>(); sb.vec4_u32 = vec4<u32>(); sb.mat2x2_f32 = mat2x2<f32>(); sb.mat2x3_f32 = mat2x3<f32>(); sb.mat2x4_f32 = mat2x4<f32>(); sb.mat3x2_f32 = mat3x2<f32>(); sb.mat3x3_f32 = mat3x3<f32>(); sb.mat3x4_f32 = mat3x4<f32>(); sb.mat4x2_f32 = mat4x2<f32>(); sb.mat4x3_f32 = mat4x3<f32>(); sb.mat4x4_f32 = mat4x4<f32>(); sb.arr2_vec3_f32 = array<vec3<f32>, 2>(); sb.struct_inner = Inner(); sb.array_struct_inner = array<Inner, 4>(); }