@group(1) @binding(0) var arg_0 : texture_cube_array<f32>; @group(1) @binding(1) var arg_1 : sampler; fn textureSample_4dd1bf() { var res : vec4<f32> = textureSample(arg_0, arg_1, vec3<f32>(1.0f), 1i); prevent_dce = res; } @group(2) @binding(0) var<storage, read_write> prevent_dce : vec4<f32>; @fragment fn fragment_main() { textureSample_4dd1bf(); }