@group(1) @binding(0) var arg_0 : texture_cube_array<f32>;

@group(1) @binding(1) var arg_1 : sampler;

fn textureSample_4dd1bf() {
  var res : vec4<f32> = textureSample(arg_0, arg_1, vec3<f32>(1.0f), 1i);
  prevent_dce = res;
}

@group(2) @binding(0) var<storage, read_write> prevent_dce : vec4<f32>;

@fragment
fn fragment_main() {
  textureSample_4dd1bf();
}