fn firstTrailingBit_50c072() { var arg_0 = vec2<i32>(1i); var res : vec2<i32> = firstTrailingBit(arg_0); prevent_dce = res; } @group(2) @binding(0) var<storage, read_write> prevent_dce : vec2<i32>; @vertex fn vertex_main() -> @builtin(position) vec4<f32> { firstTrailingBit_50c072(); return vec4<f32>(); } @fragment fn fragment_main() { firstTrailingBit_50c072(); } @compute @workgroup_size(1) fn compute_main() { firstTrailingBit_50c072(); }