@group(1) @binding(1) var arg_1 : texture_2d_array<f32>; @group(1) @binding(2) var arg_2 : sampler; fn textureGather_831549() { const arg_0 = 1u; var arg_3 = vec2<f32>(1.0f); var arg_4 = 1i; const arg_5 = vec2<i32>(1i); var res : vec4<f32> = textureGather(arg_0, arg_1, arg_2, arg_3, arg_4, arg_5); prevent_dce = res; } @group(2) @binding(0) var<storage, read_write> prevent_dce : vec4<f32>; @vertex fn vertex_main() -> @builtin(position) vec4<f32> { textureGather_831549(); return vec4<f32>(); } @fragment fn fragment_main() { textureGather_831549(); } @compute @workgroup_size(1) fn compute_main() { textureGather_831549(); }