type Arr = @stride(16) array; struct buf0 { x_GLF_uniform_float_values : Arr; }; type Arr_1 = @stride(16) array; struct buf1 { x_GLF_uniform_int_values : Arr_1; }; @group(0) @binding(0) var x_6 : buf0; @group(0) @binding(1) var x_9 : buf1; var x_GLF_color : vec4; fn main_1() { var arr : array; var i : i32; let x_36 : f32 = x_6.x_GLF_uniform_float_values[0]; let x_38 : f32 = x_6.x_GLF_uniform_float_values[1]; let x_40 : f32 = x_6.x_GLF_uniform_float_values[2]; arr = array(x_36, x_38, x_40); i = 1; loop { let x_46 : i32 = i; let x_48 : i32 = x_9.x_GLF_uniform_int_values[2]; if ((x_46 < min(x_48, 3))) { } else { break; } let x_53 : i32 = x_9.x_GLF_uniform_int_values[2]; let x_55 : f32 = x_6.x_GLF_uniform_float_values[0]; let x_57 : f32 = arr[x_53]; arr[x_53] = (x_57 + x_55); continuing { let x_60 : i32 = i; i = (x_60 + 1); } } let x_63 : i32 = x_9.x_GLF_uniform_int_values[2]; let x_65 : f32 = arr[x_63]; let x_67 : f32 = x_6.x_GLF_uniform_float_values[3]; if ((x_65 == x_67)) { let x_73 : i32 = x_9.x_GLF_uniform_int_values[1]; let x_76 : i32 = x_9.x_GLF_uniform_int_values[0]; let x_79 : i32 = x_9.x_GLF_uniform_int_values[0]; let x_82 : i32 = x_9.x_GLF_uniform_int_values[1]; x_GLF_color = vec4(f32(x_73), f32(x_76), f32(x_79), f32(x_82)); } else { let x_86 : i32 = x_9.x_GLF_uniform_int_values[0]; let x_87 : f32 = f32(x_86); x_GLF_color = vec4(x_87, x_87, x_87, x_87); } return; } struct main_out { @location(0) x_GLF_color_1 : vec4; }; @stage(fragment) fn main() -> main_out { main_1(); return main_out(x_GLF_color); }