void bar() { } struct tint_symbol { float4 value : SV_Target0; }; float4 main_inner() { float2 a = (0.0f).xx; bar(); return float4(0.40000000596046447754f, 0.40000000596046447754f, 0.80000001192092895508f, 1.0f); } tint_symbol main() { const float4 inner_result = main_inner(); tint_symbol wrapper_result = (tint_symbol)0; wrapper_result.value = inner_result; return wrapper_result; }