// Copyright 2017 The NXT Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef BACKEND_TEXTURE_H_ #define BACKEND_TEXTURE_H_ #include "backend/Builder.h" #include "backend/Forward.h" #include "backend/RefCounted.h" #include "nxt/nxtcpp.h" namespace backend { uint32_t TextureFormatPixelSize(nxt::TextureFormat format); bool TextureFormatHasDepth(nxt::TextureFormat format); bool TextureFormatHasStencil(nxt::TextureFormat format); bool TextureFormatHasDepthOrStencil(nxt::TextureFormat format); class TextureBase : public RefCounted { public: TextureBase(TextureBuilder* builder); nxt::TextureDimension GetDimension() const; nxt::TextureFormat GetFormat() const; uint32_t GetWidth() const; uint32_t GetHeight() const; uint32_t GetDepth() const; uint32_t GetNumMipLevels() const; nxt::TextureUsageBit GetAllowedUsage() const; nxt::TextureUsageBit GetUsage() const; bool IsFrozen() const; bool HasFrozenUsage(nxt::TextureUsageBit usage) const; static bool IsUsagePossible(nxt::TextureUsageBit allowedUsage, nxt::TextureUsageBit usage); bool IsTransitionPossible(nxt::TextureUsageBit usage) const; void UpdateUsageInternal(nxt::TextureUsageBit usage); DeviceBase* GetDevice() const; // NXT API TextureViewBuilder* CreateTextureViewBuilder(); void TransitionUsage(nxt::TextureUsageBit usage); void FreezeUsage(nxt::TextureUsageBit usage); virtual void TransitionUsageImpl(nxt::TextureUsageBit currentUsage, nxt::TextureUsageBit targetUsage) = 0; private: DeviceBase* mDevice; nxt::TextureDimension mDimension; nxt::TextureFormat mFormat; uint32_t mWidth, mHeight, mDepth; uint32_t mNumMipLevels; nxt::TextureUsageBit mAllowedUsage = nxt::TextureUsageBit::None; nxt::TextureUsageBit mCurrentUsage = nxt::TextureUsageBit::None; bool mIsFrozen = false; }; class TextureBuilder : public Builder { public: TextureBuilder(DeviceBase* device); // NXT API void SetDimension(nxt::TextureDimension dimension); void SetExtent(uint32_t width, uint32_t height, uint32_t depth); void SetFormat(nxt::TextureFormat format); void SetMipLevels(uint32_t numMipLevels); void SetAllowedUsage(nxt::TextureUsageBit usage); void SetInitialUsage(nxt::TextureUsageBit usage); private: friend class TextureBase; TextureBase* GetResultImpl() override; int mPropertiesSet = 0; nxt::TextureDimension mDimension; uint32_t mWidth, mHeight, mDepth; nxt::TextureFormat mFormat; uint32_t mNumMipLevels; nxt::TextureUsageBit mAllowedUsage = nxt::TextureUsageBit::None; nxt::TextureUsageBit mCurrentUsage = nxt::TextureUsageBit::None; }; class TextureViewBase : public RefCounted { public: TextureViewBase(TextureViewBuilder* builder); const TextureBase* GetTexture() const; TextureBase* GetTexture(); private: Ref mTexture; }; class TextureViewBuilder : public Builder { public: TextureViewBuilder(DeviceBase* device, TextureBase* texture); private: friend class TextureViewBase; TextureViewBase* GetResultImpl() override; Ref mTexture; }; } // namespace backend #endif // BACKEND_TEXTURE_H_