fn max_b1b73a() { var res : vec3<u32> = max(vec3<u32>(1u), vec3<u32>(1u)); prevent_dce = res; } @group(2) @binding(0) var<storage, read_write> prevent_dce : vec3<u32>; @vertex fn vertex_main() -> @builtin(position) vec4<f32> { max_b1b73a(); return vec4<f32>(); } @fragment fn fragment_main() { max_b1b73a(); } @compute @workgroup_size(1) fn compute_main() { max_b1b73a(); }