@group(1) @binding(0) var arg_0 : texture_storage_3d<rg32sint, write>; fn textureStore_2796b4() { textureStore(arg_0, vec3<i32>(), vec4<i32>()); } @stage(vertex) fn vertex_main() -> @builtin(position) vec4<f32> { textureStore_2796b4(); return vec4<f32>(); } @stage(fragment) fn fragment_main() { textureStore_2796b4(); } @stage(compute) @workgroup_size(1) fn compute_main() { textureStore_2796b4(); }