[[group(1), binding(0)]] var arg_0 : texture_depth_2d_array; fn ignore_c8a0ee() { ignore(arg_0); } [[stage(vertex)]] fn vertex_main() -> [[builtin(position)]] vec4<f32> { ignore_c8a0ee(); return vec4<f32>(); } [[stage(fragment)]] fn fragment_main() { ignore_c8a0ee(); } [[stage(compute), workgroup_size(1)]] fn compute_main() { ignore_c8a0ee(); }