intrinsics/gen/textureLoad/fdebd0.wgsl:29:24 warning: use of deprecated intrinsic var res: vec4 = textureLoad(arg_0, vec2(), 1); ^^^^^^^^^^^ Texture2DArray arg_0 : register(t0, space1); void textureLoad_fdebd0() { uint4 res = arg_0.Load(int4(0, 0, 1, 0)); } struct tint_symbol { float4 value : SV_Position; }; float4 vertex_main_inner() { textureLoad_fdebd0(); return float4(0.0f, 0.0f, 0.0f, 0.0f); } tint_symbol vertex_main() { const float4 inner_result = vertex_main_inner(); tint_symbol wrapper_result = (tint_symbol)0; wrapper_result.value = inner_result; return wrapper_result; } void fragment_main() { textureLoad_fdebd0(); return; } [numthreads(1, 1, 1)] void compute_main() { textureLoad_fdebd0(); return; }