#include using namespace metal; struct tint_array_wrapper { uint arr[1]; }; struct tint_array_wrapper_1 { uint arr[2]; }; struct tint_array_wrapper_2 { int arr[1]; }; struct tint_array_wrapper_3 { int arr[2]; }; void main_1(thread tint_array_wrapper* const tint_symbol_1) { uint const x_3 = (*(tint_symbol_1)).arr[0]; return; } void tint_symbol_inner(uint x_1_param, thread tint_array_wrapper* const tint_symbol_2) { (*(tint_symbol_2)).arr[0] = x_1_param; main_1(tint_symbol_2); } fragment void tint_symbol(uint x_1_param [[sample_mask]]) { thread tint_array_wrapper tint_symbol_3 = {}; tint_symbol_inner(x_1_param, &(tint_symbol_3)); return; }