#include using namespace metal; struct tint_array_wrapper { uint arr[2]; }; struct S { uint field0; float field1; tint_array_wrapper field2; }; void main_1(thread bool* const tint_symbol_1) { bool const x_101 = *(tint_symbol_1); while (true) { uint x_2_phi = 0u; uint x_5_phi = 0u; x_2_phi = 0u; x_5_phi = 1u; while (true) { uint x_7 = 0u; uint const x_2 = x_2_phi; uint const x_5 = x_5_phi; uint const x_4 = (x_2 + 1u); uint const x_6 = (x_4 + 1u); if (x_101) { break; } { x_7 = (x_4 + x_6); x_2_phi = x_4; x_5_phi = x_7; } } } return; } fragment void tint_symbol() { thread bool tint_symbol_2 = false; main_1(&(tint_symbol_2)); return; }