#include using namespace metal; struct tint_array_wrapper { uint arr[2]; }; struct S { uint field0; float field1; tint_array_wrapper field2; }; void main_1() { bool x_101_phi = false; bool const x_11 = (true & true); bool const x_12 = !(x_11); x_101_phi = x_11; if (true) { x_101_phi = x_12; } bool const x_101 = x_101_phi; return; } fragment void tint_symbol() { main_1(); return; }