#include using namespace metal; void main_1(texture2d tint_symbol_1, sampler tint_symbol_2) { float4 var_1 = 0.0f; float4 const x_22 = tint_symbol_1.sample(tint_symbol_2, float2(0.0f, 0.0f)); float4 const x_26 = tint_symbol_1.sample(tint_symbol_2, float2(0.0f, 0.0f)); var_1 = (x_22 + x_26); return; } fragment void tint_symbol(texture2d tint_symbol_3 [[texture(0)]], sampler tint_symbol_4 [[sampler(1)]]) { main_1(tint_symbol_3, tint_symbol_4); return; }