static float4 x_2 = float4(0.0f, 0.0f, 0.0f, 0.0f); void main_1() { return; } struct main_out { float4 x_2_1; }; struct tint_symbol { float4 x_2_1 : SV_Position; }; main_out main_inner() { main_1(); const main_out tint_symbol_1 = {x_2}; return tint_symbol_1; } tint_symbol main() { const main_out inner_result = main_inner(); tint_symbol wrapper_result = (tint_symbol)0; wrapper_result.x_2_1 = inner_result.x_2_1; return wrapper_result; }