#include using namespace metal; struct buf0 { /* 0x0000 */ packed_float2 resolution; }; struct tint_array_wrapper { float4 arr[8]; }; struct tint_array_wrapper_1 { float4 arr[16]; }; struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 x_GLF_color_1 [[color(0)]]; }; void main_1(constant buf0& x_6, thread float4* const tint_symbol_7, thread float4* const tint_symbol_8) { tint_array_wrapper x_77 = {}; tint_array_wrapper x_78 = {}; tint_array_wrapper x_79 = {}; tint_array_wrapper_1 x_80 = {}; float4 x_89 = 0.0f; float4 x_89_phi = 0.0f; int x_92_phi = 0; float4 const x_81 = *(tint_symbol_7); float2 const x_84 = x_6.resolution; float2 const x_87 = floor(((float2(x_81.x, x_81.y) / x_84) * 32.0f)); x_89_phi = float4(0.5f, 0.5f, 1.0f, 1.0f); x_92_phi = 0; while (true) { float4 x_136 = 0.0f; int x_93 = 0; bool x_121_phi = false; float4 x_90_phi = 0.0f; x_89 = x_89_phi; int const x_92 = x_92_phi; if ((x_92 < 8)) { } else { break; } float4 x_98 = 0.0f; tint_array_wrapper const tint_symbol_2 = {.arr={float4(4.0f, 4.0f, 20.0f, 4.0f), float4(4.0f, 4.0f, 4.0f, 20.0f), float4(4.0f, 20.0f, 20.0f, 4.0f), float4(20.0f, 4.0f, 4.0f, 8.0f), float4(8.0f, 6.0f, 4.0f, 2.0f), float4(2.0f, 12.0f, 2.0f, 4.0f), float4(16.0f, 2.0f, 4.0f, 4.0f), float4(12.0f, 22.0f, 4.0f, 4.0f)}}; x_77 = tint_symbol_2; x_98 = x_77.arr[x_92]; switch(0u) { default: { float const x_101 = x_87.x; float const x_102 = x_98.x; if ((x_101 < x_102)) { x_121_phi = false; break; } float const x_106 = x_87.y; float const x_107 = x_98.y; if ((x_106 < x_107)) { x_121_phi = false; break; } if ((x_101 > (x_102 + x_98.z))) { x_121_phi = false; break; } if ((x_106 > (x_107 + x_98.w))) { x_121_phi = false; break; } x_121_phi = true; break; } } bool const x_121 = x_121_phi; x_90_phi = x_89; if (x_121) { tint_array_wrapper const tint_symbol_3 = {.arr={float4(4.0f, 4.0f, 20.0f, 4.0f), float4(4.0f, 4.0f, 4.0f, 20.0f), float4(4.0f, 20.0f, 20.0f, 4.0f), float4(20.0f, 4.0f, 4.0f, 8.0f), float4(8.0f, 6.0f, 4.0f, 2.0f), float4(2.0f, 12.0f, 2.0f, 4.0f), float4(16.0f, 2.0f, 4.0f, 4.0f), float4(12.0f, 22.0f, 4.0f, 4.0f)}}; x_78 = tint_symbol_3; float const x_125 = x_78.arr[x_92].x; tint_array_wrapper const tint_symbol_4 = {.arr={float4(4.0f, 4.0f, 20.0f, 4.0f), float4(4.0f, 4.0f, 4.0f, 20.0f), float4(4.0f, 20.0f, 20.0f, 4.0f), float4(20.0f, 4.0f, 4.0f, 8.0f), float4(8.0f, 6.0f, 4.0f, 2.0f), float4(2.0f, 12.0f, 2.0f, 4.0f), float4(16.0f, 2.0f, 4.0f, 4.0f), float4(12.0f, 22.0f, 4.0f, 4.0f)}}; x_79 = tint_symbol_4; float const x_128 = x_79.arr[x_92].y; tint_array_wrapper_1 const tint_symbol_5 = {.arr={float4(0.0f, 0.0f, 0.0f, 1.0f), float4(0.5f, 0.0f, 0.0f, 1.0f), float4(0.0f, 0.5f, 0.0f, 1.0f), float4(0.5f, 0.5f, 0.0f, 1.0f), float4(0.0f, 0.0f, 0.5f, 1.0f), float4(0.5f, 0.0f, 0.5f, 1.0f), float4(0.0f, 0.5f, 0.5f, 1.0f), float4(0.5f, 0.5f, 0.5f, 1.0f), float4(0.0f, 0.0f, 0.0f, 1.0f), float4(1.0f, 0.0f, 0.0f, 1.0f), float4(0.0f, 1.0f, 0.0f, 1.0f), float4(1.0f, 1.0f, 0.0f, 1.0f), float4(0.0f, 0.0f, 1.0f, 1.0f), float4(1.0f, 0.0f, 1.0f, 1.0f), float4(0.0f, 1.0f, 1.0f, 1.0f), float4(1.0f, 1.0f, 1.0f, 1.0f)}}; x_80 = tint_symbol_5; x_136 = x_80.arr[(as_type((as_type(as_type((as_type(as_type((as_type(int(x_125)) * as_type(int(x_128))))) + as_type(as_type((as_type(x_92) * as_type(9))))))) + as_type(11))) % 16)]; x_90_phi = x_136; } float4 const x_90 = x_90_phi; { x_93 = as_type((as_type(x_92) + as_type(1))); x_89_phi = x_90; x_92_phi = x_93; } } *(tint_symbol_8) = x_89; return; } main_out tint_symbol_inner(constant buf0& x_6, float4 gl_FragCoord_param, thread float4* const tint_symbol_9, thread float4* const tint_symbol_10) { *(tint_symbol_9) = gl_FragCoord_param; main_1(x_6, tint_symbol_9, tint_symbol_10); main_out const tint_symbol_6 = {.x_GLF_color_1=*(tint_symbol_10)}; return tint_symbol_6; } fragment tint_symbol_1 tint_symbol(float4 gl_FragCoord_param [[position]], constant buf0& x_6 [[buffer(0)]]) { thread float4 tint_symbol_11 = 0.0f; thread float4 tint_symbol_12 = 0.0f; main_out const inner_result = tint_symbol_inner(x_6, gl_FragCoord_param, &(tint_symbol_11), &(tint_symbol_12)); tint_symbol_1 wrapper_result = {}; wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; return wrapper_result; }