#version 310 es precision mediump float; struct sspp962805860buildInformationS { vec4 footprint; vec4 offset; int essence; int orientation[6]; }; struct x_B4_BuildInformation { sspp962805860buildInformationS passthru; }; layout(binding = 2) buffer x_B4_BuildInformation_1 { sspp962805860buildInformationS passthru; } sspp962805860buildInformation; void main_1() { int orientation[6] = int[6](0, 0, 0, 0, 0, 0); int x_23[6] = sspp962805860buildInformation.passthru.orientation; orientation[0] = x_23[0u]; orientation[1] = x_23[1u]; orientation[2] = x_23[2u]; orientation[3] = x_23[3u]; orientation[4] = x_23[4u]; orientation[5] = x_23[5u]; return; } void tint_symbol() { main_1(); return; } void main() { tint_symbol(); }