#version 310 es precision mediump float; struct tint_symbol { vec4 value; }; vec4 frag_main_inner() { float b = 0.0f; vec3 v = vec3(b); return vec4(v, 1.0f); } tint_symbol frag_main() { vec4 inner_result = frag_main_inner(); tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); wrapper_result.value = inner_result; return wrapper_result; } layout(location = 0) out vec4 value; void main() { tint_symbol outputs; outputs = frag_main(); value = outputs.value; }