SKIP: FAILED #version 310 es precision mediump float; vec4 tint_symbol_1 = vec4(0.0f, 0.0f, 0.0f, 0.0f); uniform highp sampler2DMS arg_0_1; void textureNumSamples_a3c8a0() { int res = 0; int x_16 = textureSamples(arg_0_1);; res = x_16; return; } void tint_symbol_2(vec4 tint_symbol) { tint_symbol_1 = tint_symbol; return; } void vertex_main_1() { textureNumSamples_a3c8a0(); tint_symbol_2(vec4(0.0f, 0.0f, 0.0f, 0.0f)); return; } struct vertex_main_out { vec4 tint_symbol_1_1; }; struct tint_symbol_3 { vec4 tint_symbol_1_1; }; vertex_main_out vertex_main_inner() { vertex_main_1(); vertex_main_out tint_symbol_4 = vertex_main_out(tint_symbol_1); return tint_symbol_4; } tint_symbol_3 vertex_main() { vertex_main_out inner_result = vertex_main_inner(); tint_symbol_3 wrapper_result = tint_symbol_3(vec4(0.0f, 0.0f, 0.0f, 0.0f)); wrapper_result.tint_symbol_1_1 = inner_result.tint_symbol_1_1; return wrapper_result; } void main() { tint_symbol_3 outputs; outputs = vertex_main(); gl_Position = outputs.tint_symbol_1_1; gl_Position.y = -gl_Position.y; } Error parsing GLSL shader: ERROR: 0:9: 'textureSamples' : no matching overloaded function found ERROR: 0:9: '=' : cannot convert from ' const float' to ' temp highp int' ERROR: 0:9: '' : compilation terminated ERROR: 3 compilation errors. No code generated. #version 310 es precision mediump float; uniform highp sampler2DMS arg_0_1; void textureNumSamples_a3c8a0() { int res = 0; int x_16 = textureSamples(arg_0_1);; res = x_16; return; } struct vertex_main_out { vec4 tint_symbol_1_1; }; struct tint_symbol_3 { vec4 tint_symbol_1_1; }; void fragment_main_1() { textureNumSamples_a3c8a0(); return; } void fragment_main() { fragment_main_1(); return; } void main() { fragment_main(); } Error parsing GLSL shader: ERROR: 0:8: 'textureSamples' : no matching overloaded function found ERROR: 0:8: '=' : cannot convert from ' const float' to ' temp mediump int' ERROR: 0:8: '' : compilation terminated ERROR: 3 compilation errors. No code generated. #version 310 es precision mediump float; uniform highp sampler2DMS arg_0_1; void textureNumSamples_a3c8a0() { int res = 0; int x_16 = textureSamples(arg_0_1);; res = x_16; return; } struct vertex_main_out { vec4 tint_symbol_1_1; }; struct tint_symbol_3 { vec4 tint_symbol_1_1; }; void compute_main_1() { textureNumSamples_a3c8a0(); return; } layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; void compute_main() { compute_main_1(); return; } void main() { compute_main(); } Error parsing GLSL shader: ERROR: 0:8: 'textureSamples' : no matching overloaded function found ERROR: 0:8: '=' : cannot convert from ' const float' to ' temp highp int' ERROR: 0:8: '' : compilation terminated ERROR: 3 compilation errors. No code generated.