#version 310 es precision mediump float; struct tint_symbol { int value; }; int main0_inner() { return 1; } struct tint_symbol_1 { uint value; }; struct tint_symbol_2 { float value; }; struct tint_symbol_3 { vec4 value; }; tint_symbol main0() { int inner_result = main0_inner(); tint_symbol wrapper_result = tint_symbol(0); wrapper_result.value = inner_result; return wrapper_result; } layout(location = 0) out int value; void main() { tint_symbol outputs; outputs = main0(); value = outputs.value; } #version 310 es precision mediump float; struct tint_symbol { int value; }; struct tint_symbol_1 { uint value; }; uint main1_inner() { return 1u; } struct tint_symbol_2 { float value; }; struct tint_symbol_3 { vec4 value; }; tint_symbol_1 main1() { uint inner_result_1 = main1_inner(); tint_symbol_1 wrapper_result_1 = tint_symbol_1(0u); wrapper_result_1.value = inner_result_1; return wrapper_result_1; } layout(location = 1) out uint value; void main() { tint_symbol_1 outputs; outputs = main1(); value = outputs.value; } #version 310 es precision mediump float; struct tint_symbol { int value; }; struct tint_symbol_1 { uint value; }; struct tint_symbol_2 { float value; }; float main2_inner() { return 1.0f; } struct tint_symbol_3 { vec4 value; }; tint_symbol_2 main2() { float inner_result_2 = main2_inner(); tint_symbol_2 wrapper_result_2 = tint_symbol_2(0.0f); wrapper_result_2.value = inner_result_2; return wrapper_result_2; } layout(location = 2) out float value; void main() { tint_symbol_2 outputs; outputs = main2(); value = outputs.value; } #version 310 es precision mediump float; struct tint_symbol { int value; }; struct tint_symbol_1 { uint value; }; struct tint_symbol_2 { float value; }; struct tint_symbol_3 { vec4 value; }; vec4 main3_inner() { return vec4(1.0f, 2.0f, 3.0f, 4.0f); } tint_symbol_3 main3() { vec4 inner_result_3 = main3_inner(); tint_symbol_3 wrapper_result_3 = tint_symbol_3(vec4(0.0f, 0.0f, 0.0f, 0.0f)); wrapper_result_3.value = inner_result_3; return wrapper_result_3; } layout(location = 3) out vec4 value; void main() { tint_symbol_3 outputs; outputs = main3(); value = outputs.value; }