#include <metal_stdlib>

using namespace metal;
struct tint_symbol_1 {
  /* 0x0000 */ uint4 buffer_size[1];
};

struct SB_RO {
  float arg_0[1];
};

void arrayLength_a0f5ca(const constant tint_symbol_1* const tint_symbol_3) {
  uint res = (((*(tint_symbol_3)).buffer_size[0u][0u] - 0u) / 4u);
}

struct tint_symbol {
  float4 value [[position]];
};

float4 vertex_main_inner(const constant tint_symbol_1* const tint_symbol_4) {
  arrayLength_a0f5ca(tint_symbol_4);
  return float4();
}

vertex tint_symbol vertex_main(const constant tint_symbol_1* tint_symbol_5 [[buffer(30)]]) {
  float4 const inner_result = vertex_main_inner(tint_symbol_5);
  tint_symbol wrapper_result = {};
  wrapper_result.value = inner_result;
  return wrapper_result;
}

fragment void fragment_main(const constant tint_symbol_1* tint_symbol_6 [[buffer(30)]]) {
  arrayLength_a0f5ca(tint_symbol_6);
  return;
}

kernel void compute_main(const constant tint_symbol_1* tint_symbol_7 [[buffer(30)]]) {
  arrayLength_a0f5ca(tint_symbol_7);
  return;
}