@group(1) @binding(0) var arg_0 : texture_2d<f32>; @group(1) @binding(1) var arg_1 : sampler; fn textureSample_51b514() { var res : vec4<f32> = textureSample(arg_0, arg_1, vec2<f32>()); } @stage(fragment) fn fragment_main() { textureSample_51b514(); }