// Copyright 2017 The Dawn Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef DAWNNATIVE_SHADERMODULE_H_ #define DAWNNATIVE_SHADERMODULE_H_ #include "common/Constants.h" #include "common/ityp_array.h" #include "dawn_native/BindingInfo.h" #include "dawn_native/CachedObject.h" #include "dawn_native/Error.h" #include "dawn_native/Format.h" #include "dawn_native/Forward.h" #include "dawn_native/IntegerTypes.h" #include "dawn_native/PerStage.h" #include "dawn_native/dawn_platform.h" #include #include #include namespace spirv_cross { class Compiler; } namespace dawn_native { struct EntryPointMetadata; MaybeError ValidateShaderModuleDescriptor(DeviceBase* device, const ShaderModuleDescriptor* descriptor); MaybeError ValidateCompatibilityWithPipelineLayout(const EntryPointMetadata& entryPoint, const PipelineLayoutBase* layout); RequiredBufferSizes ComputeRequiredBufferSizesForLayout(const EntryPointMetadata& entryPoint, const PipelineLayoutBase* layout); // Contains all the reflection data for a valid (ShaderModule, entryPoint, stage). They are // stored in the ShaderModuleBase and destroyed only when the shader module is destroyed so // pointers to EntryPointMetadata are safe to store as long as you also keep a Ref to the // ShaderModuleBase. struct EntryPointMetadata { EntryPointMetadata(); // Per-binding shader metadata contains some SPIRV specific information in addition to // most of the frontend per-binding information. struct ShaderBindingInfo : BindingInfo { // The SPIRV ID of the resource. uint32_t id; uint32_t base_type_id; private: // Disallow access to unused members. using BindingInfo::hasDynamicOffset; using BindingInfo::visibility; }; // bindings[G][B] is the reflection data for the binding defined with // [[group=G, binding=B]] in WGSL / SPIRV. using BindingGroupInfoMap = std::map; using BindingInfo = ityp::array; BindingInfo bindings; // The set of vertex attributes this entryPoint uses. std::bitset usedVertexAttributes; // An array to record the basic types (float, int and uint) of the fragment shader outputs // or Format::Type::Other means the fragment shader output is unused. using FragmentOutputBaseTypes = ityp::array; FragmentOutputBaseTypes fragmentOutputFormatBaseTypes; // The shader stage for this binding, TODO(dawn:216): can likely be removed once we // properly support multiple entrypoints per ShaderModule. SingleShaderStage stage; }; class ShaderModuleBase : public CachedObject { public: ShaderModuleBase(DeviceBase* device, const ShaderModuleDescriptor* descriptor); ~ShaderModuleBase() override; static ShaderModuleBase* MakeError(DeviceBase* device); // Return true iff the module has an entrypoint called `entryPoint` for stage `stage`. bool HasEntryPoint(const std::string& entryPoint, SingleShaderStage stage) const; // Returns the metadata for the given `entryPoint` and `stage`. HasEntryPoint with the same // arguments must be true. const EntryPointMetadata& GetEntryPoint(const std::string& entryPoint, SingleShaderStage stage) const; // TODO make this member protected, it is only used outside of child classes in DeviceNull. MaybeError ExtractSpirvInfo(const spirv_cross::Compiler& compiler); // Functors necessary for the unordered_set-based cache. struct HashFunc { size_t operator()(const ShaderModuleBase* module) const; }; struct EqualityFunc { bool operator()(const ShaderModuleBase* a, const ShaderModuleBase* b) const; }; const std::vector& GetSpirv() const; #ifdef DAWN_ENABLE_WGSL ResultOrError> GeneratePullingSpirv( const VertexStateDescriptor& vertexState, const std::string& entryPoint, uint32_t pullingBufferBindingSet) const; #endif protected: MaybeError InitializeBase(); // Allows backends to get the stage for the "main" entrypoint while they are transitioned to // support multiple entrypoints. // TODO(dawn:216): Remove this once the transition is complete. SingleShaderStage GetMainEntryPointStageForTransition() const; private: ShaderModuleBase(DeviceBase* device, ObjectBase::ErrorTag tag); ResultOrError> ExtractSpirvInfoImpl( const spirv_cross::Compiler& compiler); enum class Type { Undefined, Spirv, Wgsl }; Type mType; std::vector mSpirv; std::string mWgsl; std::unique_ptr mMainEntryPoint; }; } // namespace dawn_native #endif // DAWNNATIVE_SHADERMODULE_H_