fn insertBits_e3e3a2() { var res : u32 = insertBits(1u, 1u, 1u, 1u); } @stage(vertex) fn vertex_main() -> @builtin(position) vec4 { insertBits_e3e3a2(); return vec4(); } @stage(fragment) fn fragment_main() { insertBits_e3e3a2(); } @stage(compute) @workgroup_size(1) fn compute_main() { insertBits_e3e3a2(); }