fn min_98e797() { var res = min(vec4(1.0), vec4(1.0)); } @vertex fn vertex_main() -> @builtin(position) vec4<f32> { min_98e797(); return vec4<f32>(); } @fragment fn fragment_main() { min_98e797(); } @compute @workgroup_size(1) fn compute_main() { min_98e797(); }