@group(1) @binding(0) var arg_0 : texture_storage_1d<rgba8unorm, write>; fn textureStore_e7c6d8() { textureStore(arg_0, 1u, vec4<f32>(1.0f)); } @vertex fn vertex_main() -> @builtin(position) vec4<f32> { textureStore_e7c6d8(); return vec4<f32>(); } @fragment fn fragment_main() { textureStore_e7c6d8(); } @compute @workgroup_size(1) fn compute_main() { textureStore_e7c6d8(); }