enable f16; fn smoothstep_6e7a74() { var arg_0 = vec3<f16>(2.0h); var arg_1 = vec3<f16>(4.0h); var arg_2 = vec3<f16>(3.0h); var res : vec3<f16> = smoothstep(arg_0, arg_1, arg_2); prevent_dce = res; } @group(2) @binding(0) var<storage, read_write> prevent_dce : vec3<f16>; @vertex fn vertex_main() -> @builtin(position) vec4<f32> { smoothstep_6e7a74(); return vec4<f32>(); } @fragment fn fragment_main() { smoothstep_6e7a74(); } @compute @workgroup_size(1) fn compute_main() { smoothstep_6e7a74(); }