@group(1) @binding(0) var arg_0 : texture_2d_array<u32>; fn textureDimensions_528c0e() { var arg_1 = 1u; var res : vec2<u32> = textureDimensions(arg_0, arg_1); prevent_dce = res; } @group(2) @binding(0) var<storage, read_write> prevent_dce : vec2<u32>; @vertex fn vertex_main() -> @builtin(position) vec4<f32> { textureDimensions_528c0e(); return vec4<f32>(); } @fragment fn fragment_main() { textureDimensions_528c0e(); } @compute @workgroup_size(1) fn compute_main() { textureDimensions_528c0e(); }