#include <metal_stdlib> using namespace metal; struct In { float none; float flat; float perspective_center; float perspective_centroid; float perspective_sample; float linear_center; float linear_centroid; float linear_sample; }; struct tint_symbol_2 { float none [[user(locn0)]]; float flat [[user(locn1)]] [[flat]]; float perspective_center [[user(locn2)]] [[center_perspective]]; float perspective_centroid [[user(locn3)]] [[centroid_perspective]]; float perspective_sample [[user(locn4)]] [[sample_perspective]]; float linear_center [[user(locn5)]] [[center_no_perspective]]; float linear_centroid [[user(locn6)]] [[centroid_no_perspective]]; float linear_sample [[user(locn7)]] [[sample_no_perspective]]; }; void tint_symbol_inner(In in) { } fragment void tint_symbol(tint_symbol_2 tint_symbol_1 [[stage_in]]) { In const tint_symbol_3 = {.none=tint_symbol_1.none, .flat=tint_symbol_1.flat, .perspective_center=tint_symbol_1.perspective_center, .perspective_centroid=tint_symbol_1.perspective_centroid, .perspective_sample=tint_symbol_1.perspective_sample, .linear_center=tint_symbol_1.linear_center, .linear_centroid=tint_symbol_1.linear_centroid, .linear_sample=tint_symbol_1.linear_sample}; tint_symbol_inner(tint_symbol_3); return; }