type Arr = [[stride(16)]] array; [[block]] struct buf1 { x_GLF_uniform_int_values : Arr; }; type Arr_1 = [[stride(16)]] array; [[block]] struct buf0 { x_GLF_uniform_float_values : Arr_1; }; [[group(0), binding(1)]] var x_6 : buf1; [[group(0), binding(0)]] var x_8 : buf0; var x_GLF_color : vec4; fn main_1() { var undefined : f32; var x_51 : bool; var x_52_phi : bool; undefined = (5.0 - (0.0 * floor((5.0 / 0.0)))); let x_10 : i32 = x_6.x_GLF_uniform_int_values[0]; let x_11 : i32 = x_6.x_GLF_uniform_int_values[0]; let x_12 : i32 = x_6.x_GLF_uniform_int_values[1]; let x_44 : bool = (x_10 == (x_11 + x_12)); x_52_phi = x_44; if (!(x_44)) { let x_48 : f32 = undefined; let x_50 : f32 = x_8.x_GLF_uniform_float_values[0]; x_51 = (x_48 > x_50); x_52_phi = x_51; } let x_52 : bool = x_52_phi; if (x_52) { let x_15 : i32 = x_6.x_GLF_uniform_int_values[0]; let x_16 : i32 = x_6.x_GLF_uniform_int_values[1]; let x_17 : i32 = x_6.x_GLF_uniform_int_values[1]; let x_18 : i32 = x_6.x_GLF_uniform_int_values[0]; x_GLF_color = vec4(f32(x_15), f32(x_16), f32(x_17), f32(x_18)); } else { let x_19 : i32 = x_6.x_GLF_uniform_int_values[1]; let x_66 : f32 = f32(x_19); x_GLF_color = vec4(x_66, x_66, x_66, x_66); } return; } struct main_out { [[location(0)]] x_GLF_color_1 : vec4; }; [[stage(fragment)]] fn main() -> main_out { main_1(); return main_out(x_GLF_color); }