#include using namespace metal; struct buf0 { /* 0x0000 */ int zero; }; struct tint_array_wrapper { int arr[2]; }; struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 x_GLF_color_1 [[color(0)]]; }; void main_1(constant buf0& x_8, thread float4* const tint_symbol_4) { int highSigned = 0; uint highUnsigned = 0u; int i = 0; tint_array_wrapper data = {}; uint i_1 = 0u; bool x_78 = false; bool x_79_phi = false; highSigned = 1; highUnsigned = 2u; i = 0; while (true) { int const x_42 = i; int const x_43 = highSigned; int const x_46 = x_8.zero; if ((x_42 < as_type((as_type(min(10, x_43)) + as_type(x_46))))) { } else { break; } int const x_50 = i; data.arr[x_50] = 5; { int const x_52 = i; i = as_type((as_type(x_52) + as_type(1))); } } i_1 = 1u; while (true) { uint const x_58 = i_1; uint const x_59 = highUnsigned; int const x_62 = x_8.zero; if ((x_58 < (min(10u, x_59) + as_type(x_62)))) { } else { break; } uint const x_67 = i_1; data.arr[x_67] = 6; { uint const x_69 = i_1; i_1 = (x_69 + as_type(1)); } } int const x_72 = data.arr[0]; bool const x_73 = (x_72 == 5); x_79_phi = x_73; if (x_73) { int const x_77 = data.arr[1]; x_78 = (x_77 == 6); x_79_phi = x_78; } bool const x_79 = x_79_phi; if (x_79) { *(tint_symbol_4) = float4(1.0f, 0.0f, 0.0f, 1.0f); } else { *(tint_symbol_4) = float4(0.0f, 0.0f, 0.0f, 0.0f); } return; } fragment tint_symbol_1 tint_symbol(constant buf0& x_8 [[buffer(0)]]) { thread float4 tint_symbol_5 = 0.0f; main_1(x_8, &(tint_symbol_5)); main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5}; tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1}; return tint_symbol_3; }