type Arr = [[stride(16)]] array; [[block]] struct buf0 { x_GLF_uniform_int_values : Arr; }; [[group(0), binding(0)]] var x_6 : buf0; var x_GLF_color : vec4; fn main_1() { var a : i32; var i : i32; let x_27 : i32 = x_6.x_GLF_uniform_int_values[1]; a = x_27; let x_29 : i32 = x_6.x_GLF_uniform_int_values[3]; i = -(x_29); loop { let x_35 : i32 = i; let x_36 : i32 = (x_35 + 1); i = x_36; let x_39 : i32 = x_6.x_GLF_uniform_int_values[2]; if ((reverseBits(x_36) <= x_39)) { } else { break; } let x_42 : i32 = a; a = (x_42 + 1); } let x_44 : i32 = a; let x_46 : i32 = x_6.x_GLF_uniform_int_values[0]; if ((x_44 == x_46)) { let x_52 : i32 = x_6.x_GLF_uniform_int_values[2]; let x_55 : i32 = x_6.x_GLF_uniform_int_values[1]; let x_58 : i32 = x_6.x_GLF_uniform_int_values[1]; let x_61 : i32 = x_6.x_GLF_uniform_int_values[2]; x_GLF_color = vec4(f32(x_52), f32(x_55), f32(x_58), f32(x_61)); } else { let x_65 : i32 = x_6.x_GLF_uniform_int_values[1]; let x_66 : f32 = f32(x_65); x_GLF_color = vec4(x_66, x_66, x_66, x_66); } return; } struct main_out { [[location(0)]] x_GLF_color_1 : vec4; }; [[stage(fragment)]] fn main() -> main_out { main_1(); return main_out(x_GLF_color); }