static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); void main_1() { float2x2 m = float2x2(0.0f, 0.0f, 0.0f, 0.0f); m = (transpose(float2x2(float2(1.0f, 2.0f), float2(3.0f, 4.0f))) * (1.0f / 2.0f)); const float2x2 x_33 = m; if ((all((x_33[0u] == float2x2(float2(0.5f, 1.5f), float2(1.0f, 2.0f))[0u])) & all((x_33[1u] == float2x2(float2(0.5f, 1.5f), float2(1.0f, 2.0f))[1u])))) { x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f); } else { x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); } return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol { float4 x_GLF_color_1 : SV_Target0; }; tint_symbol main() { main_1(); const main_out tint_symbol_1 = {x_GLF_color}; const tint_symbol tint_symbol_2 = {tint_symbol_1.x_GLF_color_1}; return tint_symbol_2; }