#include using namespace metal; struct tint_padded_array_element { /* 0x0000 */ int el; /* 0x0004 */ int8_t tint_pad[12]; }; struct tint_array_wrapper { /* 0x0000 */ tint_padded_array_element arr[4]; }; struct buf0 { /* 0x0000 */ tint_array_wrapper x_GLF_uniform_int_values; }; struct tint_array_wrapper_1 { int arr[2]; }; struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 x_GLF_color_1 [[color(0)]]; }; void main_1(constant buf0& x_6, thread float4* const tint_symbol_5) { int i = 0; tint_array_wrapper_1 a = {}; int const x_32 = x_6.x_GLF_uniform_int_values.arr[2].el; i = x_32; while (true) { int const x_37 = i; int const x_39 = x_6.x_GLF_uniform_int_values.arr[0].el; if ((x_37 < x_39)) { } else { break; } int const x_43 = x_6.x_GLF_uniform_int_values.arr[1].el; int const x_44 = i; int const x_46 = x_6.x_GLF_uniform_int_values.arr[3].el; tint_array_wrapper_1 const tint_symbol_3 = {.arr={x_43, ((int2(x_44, x_44) % int2(3, x_46))).y}}; a = tint_symbol_3; { int const x_52 = i; i = as_type((as_type(x_52) + as_type(1))); } } int const x_55 = x_6.x_GLF_uniform_int_values.arr[2].el; int const x_57 = a.arr[x_55]; int const x_60 = x_6.x_GLF_uniform_int_values.arr[1].el; int const x_63 = x_6.x_GLF_uniform_int_values.arr[1].el; int const x_66 = x_6.x_GLF_uniform_int_values.arr[2].el; int const x_68 = a.arr[x_66]; *(tint_symbol_5) = float4(float(x_57), float(x_60), float(x_63), float(x_68)); return; } fragment tint_symbol_1 tint_symbol(constant buf0& x_6 [[buffer(0)]]) { thread float4 tint_symbol_6 = 0.0f; main_1(x_6, &(tint_symbol_6)); main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_6}; tint_symbol_1 const tint_symbol_4 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1}; return tint_symbol_4; }