#include using namespace metal; struct tint_padded_array_element { /* 0x0000 */ float el; /* 0x0004 */ int8_t tint_pad[12]; }; struct tint_array_wrapper { /* 0x0000 */ tint_padded_array_element arr[1]; }; struct buf0 { /* 0x0000 */ tint_array_wrapper x_GLF_uniform_float_values; }; struct tint_padded_array_element_1 { /* 0x0000 */ int el; /* 0x0004 */ int8_t tint_pad_1[12]; }; struct tint_array_wrapper_1 { /* 0x0000 */ tint_padded_array_element_1 arr[2]; }; struct buf1 { /* 0x0000 */ tint_array_wrapper_1 x_GLF_uniform_int_values; }; struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_2 { float4 x_GLF_color_1 [[color(0)]]; }; void main_1(constant buf0& x_8, constant buf1& x_10, thread float4* const tint_symbol_5, thread float4* const tint_symbol_6) { float f0 = 0.0f; float f1 = 0.0f; f0 = NAN; float const x_35 = f0; f1 = fract(x_35); float const x_38 = (*(tint_symbol_5)).x; float const x_40 = x_8.x_GLF_uniform_float_values.arr[0].el; if ((x_38 > x_40)) { int const x_46 = x_10.x_GLF_uniform_int_values.arr[1].el; int const x_49 = x_10.x_GLF_uniform_int_values.arr[0].el; int const x_52 = x_10.x_GLF_uniform_int_values.arr[0].el; int const x_55 = x_10.x_GLF_uniform_int_values.arr[1].el; *(tint_symbol_6) = float4(float(x_46), float(x_49), float(x_52), float(x_55)); } else { float const x_58 = f1; *(tint_symbol_6) = float4(x_58, x_58, x_58, x_58); } return; } fragment tint_symbol_2 tint_symbol(float4 gl_FragCoord_param [[position]], constant buf0& x_8 [[buffer(0)]], constant buf1& x_10 [[buffer(1)]]) { thread float4 tint_symbol_7 = 0.0f; thread float4 tint_symbol_8 = 0.0f; tint_symbol_7 = gl_FragCoord_param; main_1(x_8, x_10, &(tint_symbol_7), &(tint_symbol_8)); main_out const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_8}; tint_symbol_2 const tint_symbol_4 = {.x_GLF_color_1=tint_symbol_3.x_GLF_color_1}; return tint_symbol_4; }