SKIP: FAILED void set_float3(inout float3 vec, int idx, float val) { vec = (idx.xxx == int3(0, 1, 2)) ? val.xxx : vec; } cbuffer cbuffer_x_6 : register(b0, space0) { uint4 x_6[4]; }; cbuffer cbuffer_x_9 : register(b1, space0) { uint4 x_9[2]; }; static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); void main_1() { float3x3 m = float3x3(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f); int a = 0; float3 arr[2] = (float3[2])0; float3 v = float3(0.0f, 0.0f, 0.0f); const uint scalar_offset = ((16u * uint(0))) / 4; const int x_45 = asint(x_6[scalar_offset / 4][scalar_offset % 4]); const float x_46 = float(x_45); m = float3x3(float3(x_46, 0.0f, 0.0f), float3(0.0f, x_46, 0.0f), float3(0.0f, 0.0f, x_46)); const uint scalar_offset_1 = ((16u * uint(0))) / 4; const int x_52 = asint(x_6[scalar_offset_1 / 4][scalar_offset_1 % 4]); a = x_52; const int x_53 = a; const int x_54 = a; const uint scalar_offset_2 = ((16u * uint(0))) / 4; const float x_56 = asfloat(x_9[scalar_offset_2 / 4][scalar_offset_2 % 4]); set_float3(m[x_53], x_54, x_56); const float3 x_59 = m[1]; const float3 x_61 = m[1]; const float3 tint_symbol_4[2] = {x_59, x_61}; arr = tint_symbol_4; const float x_64 = asfloat(x_9[1].x); v = float3(x_64, x_64, x_64); const float3 x_68 = arr[a]; v = (v + x_68); const float3 x_71 = v; const int x_73 = asint(x_6[1].x); const int x_76 = asint(x_6[2].x); const int x_79 = asint(x_6[1].x); if (all((x_71 == float3(float(x_73), float(x_76), float(x_79))))) { const uint scalar_offset_3 = ((16u * uint(0))) / 4; const int x_88 = asint(x_6[scalar_offset_3 / 4][scalar_offset_3 % 4]); const int x_91 = asint(x_6[3].x); const int x_94 = asint(x_6[3].x); const uint scalar_offset_4 = ((16u * uint(0))) / 4; const int x_97 = asint(x_6[scalar_offset_4 / 4][scalar_offset_4 % 4]); x_GLF_color = float4(float(x_88), float(x_91), float(x_94), float(x_97)); } else { const int x_101 = asint(x_6[3].x); const float x_102 = float(x_101); x_GLF_color = float4(x_102, x_102, x_102, x_102); } return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol { float4 x_GLF_color_1 : SV_Target0; }; tint_symbol main() { main_1(); const main_out tint_symbol_1 = {x_GLF_color}; const tint_symbol tint_symbol_5 = {tint_symbol_1.x_GLF_color_1}; return tint_symbol_5; } C:\src\tint\test\Shader@0x000001D041DE1330(29,14-20): error X3500: array reference cannot be used as an l-value; not natively addressable