#include using namespace metal; struct tint_padded_array_element { /* 0x0000 */ int el; /* 0x0004 */ int8_t tint_pad[12]; }; struct tint_array_wrapper { /* 0x0000 */ tint_padded_array_element arr[2]; }; struct buf1 { /* 0x0000 */ tint_array_wrapper x_GLF_uniform_int_values; }; struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 x_GLF_color_1 [[color(0)]]; }; void main_1(constant buf1& x_6, thread float4* const tint_symbol_5) { int idx = 0; int a = 0; tint_array_wrapper indexable = {}; int const x_27 = x_6.x_GLF_uniform_int_values.arr[1].el; idx = as_type((as_type(1) << as_type(x_27))); int const x_30 = x_6.x_GLF_uniform_int_values.arr[1].el; int const x_32 = x_6.x_GLF_uniform_int_values.arr[0].el; int const x_34 = idx; tint_array_wrapper const tint_symbol_3 = {.arr={{.el=x_30}, {.el=x_32}}}; indexable = tint_symbol_3; int const x_36 = indexable.arr[x_34].el; a = x_36; int const x_37 = a; int const x_39 = x_6.x_GLF_uniform_int_values.arr[0].el; if ((x_37 == x_39)) { int const x_45 = x_6.x_GLF_uniform_int_values.arr[0].el; int const x_48 = x_6.x_GLF_uniform_int_values.arr[1].el; int const x_51 = x_6.x_GLF_uniform_int_values.arr[1].el; int const x_54 = x_6.x_GLF_uniform_int_values.arr[0].el; *(tint_symbol_5) = float4(float(x_45), float(x_48), float(x_51), float(x_54)); } else { int const x_58 = x_6.x_GLF_uniform_int_values.arr[1].el; float const x_59 = float(x_58); *(tint_symbol_5) = float4(x_59, x_59, x_59, x_59); } return; } fragment tint_symbol_1 tint_symbol(constant buf1& x_6 [[buffer(1)]]) { thread float4 tint_symbol_6 = 0.0f; main_1(x_6, &(tint_symbol_6)); main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_6}; tint_symbol_1 const tint_symbol_4 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1}; return tint_symbol_4; }