cbuffer cbuffer_x_6 : register(b0, space0) { uint4 x_6[2]; }; cbuffer cbuffer_x_11 : register(b1, space0) { uint4 x_11[3]; }; static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); void main_1() { float a = 0.0f; float b = 0.0f; float c = 0.0f; int i = 0; const float x_35 = asfloat(x_6[1].x); a = x_35; const float x_37 = asfloat(x_6[1].x); b = x_37; const float x_39 = asfloat(x_6[1].x); c = x_39; const int x_41 = asint(x_11[1].x); i = x_41; while (true) { const int x_46 = i; const uint scalar_offset = ((16u * uint(0))) / 4; const int x_48 = asint(x_11[scalar_offset / 4][scalar_offset % 4]); if ((x_46 < x_48)) { } else { break; } const int x_51 = i; const int x_53 = asint(x_11[2].x); if ((x_51 == x_53)) { const float x_57 = a; const float x_60 = asfloat(x_6[1].x); b = (ddx(x_57) + x_60); } c = ddx(a); a = (c / b); { i = (i + 1); } } const float x_69 = a; const uint scalar_offset_1 = ((16u * uint(0))) / 4; const float x_71 = asfloat(x_6[scalar_offset_1 / 4][scalar_offset_1 % 4]); if ((x_69 == x_71)) { const int x_77 = asint(x_11[2].x); const int x_80 = asint(x_11[1].x); const int x_83 = asint(x_11[1].x); const int x_86 = asint(x_11[2].x); x_GLF_color = float4(float(x_77), float(x_80), float(x_83), float(x_86)); } else { const int x_90 = asint(x_11[1].x); const float x_91 = float(x_90); x_GLF_color = float4(x_91, x_91, x_91, x_91); } return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol { float4 x_GLF_color_1 : SV_Target0; }; tint_symbol main() { main_1(); const main_out tint_symbol_1 = {x_GLF_color}; const tint_symbol tint_symbol_4 = {tint_symbol_1.x_GLF_color_1}; return tint_symbol_4; }