#include using namespace metal; struct tint_padded_array_element { /* 0x0000 */ float el; /* 0x0004 */ int8_t tint_pad[12]; }; struct tint_array_wrapper { /* 0x0000 */ tint_padded_array_element arr[4]; }; struct buf1 { /* 0x0000 */ tint_array_wrapper x_GLF_uniform_float_values; }; struct tint_padded_array_element_1 { /* 0x0000 */ int el; /* 0x0004 */ int8_t tint_pad_1[12]; }; struct tint_array_wrapper_1 { /* 0x0000 */ tint_padded_array_element_1 arr[2]; }; struct buf0 { /* 0x0000 */ tint_array_wrapper_1 x_GLF_uniform_int_values; }; struct main_out { float4 x_GLF_v1_1; }; struct tint_symbol_2 { float4 x_GLF_v1_1 [[color(0)]]; }; void main_1(constant buf1& x_8, constant buf0& x_12, thread float4* const tint_symbol_5, thread float4* const tint_symbol_6) { float2 uv = 0.0f; float4 v1 = 0.0f; float a = 0.0f; int i = 0; float4 const x_49 = *(tint_symbol_5); uv = float2(x_49.x, x_49.y); float const x_52 = x_8.x_GLF_uniform_float_values.arr[0].el; v1 = float4(x_52, x_52, x_52, x_52); float const x_55 = uv.y; float const x_57 = x_8.x_GLF_uniform_float_values.arr[0].el; if ((x_55 >= x_57)) { float const x_62 = x_8.x_GLF_uniform_float_values.arr[2].el; v1.x = x_62; float const x_65 = x_8.x_GLF_uniform_float_values.arr[0].el; v1.y = x_65; float const x_68 = x_8.x_GLF_uniform_float_values.arr[0].el; v1.z = x_68; float const x_71 = x_8.x_GLF_uniform_float_values.arr[2].el; v1.w = x_71; } float const x_74 = x_8.x_GLF_uniform_float_values.arr[2].el; a = x_74; int const x_15 = x_12.x_GLF_uniform_int_values.arr[1].el; i = x_15; while (true) { int const x_16 = i; int const x_17 = x_12.x_GLF_uniform_int_values.arr[0].el; if ((x_16 < x_17)) { } else { break; } float const x_84 = x_8.x_GLF_uniform_float_values.arr[2].el; float const x_86 = x_8.x_GLF_uniform_float_values.arr[0].el; if ((x_84 < x_86)) { discard_fragment(); } float const x_91 = v1.x; float const x_93 = v1.y; float const x_96 = v1.z; float const x_99 = v1.w; float const x_102 = x_8.x_GLF_uniform_float_values.arr[3].el; a = pow((((x_91 + x_93) + x_96) + x_99), x_102); { int const x_18 = i; i = as_type((as_type(x_18) + as_type(1))); } } float const x_104 = a; float const x_106 = x_8.x_GLF_uniform_float_values.arr[1].el; if ((x_104 == x_106)) { float4 const x_111 = v1; *(tint_symbol_6) = x_111; } else { int const x_20 = x_12.x_GLF_uniform_int_values.arr[1].el; float const x_113 = float(x_20); *(tint_symbol_6) = float4(x_113, x_113, x_113, x_113); } return; } fragment tint_symbol_2 tint_symbol(float4 gl_FragCoord_param [[position]], constant buf1& x_8 [[buffer(1)]], constant buf0& x_12 [[buffer(0)]]) { thread float4 tint_symbol_7 = 0.0f; thread float4 tint_symbol_8 = 0.0f; tint_symbol_7 = gl_FragCoord_param; main_1(x_8, x_12, &(tint_symbol_7), &(tint_symbol_8)); main_out const tint_symbol_3 = {.x_GLF_v1_1=tint_symbol_8}; tint_symbol_2 const tint_symbol_4 = {.x_GLF_v1_1=tint_symbol_3.x_GLF_v1_1}; return tint_symbol_4; }