#include using namespace metal; struct tint_padded_array_element { /* 0x0000 */ float el; /* 0x0004 */ int8_t tint_pad[12]; }; struct tint_array_wrapper { /* 0x0000 */ tint_padded_array_element arr[3]; }; struct buf0 { /* 0x0000 */ tint_array_wrapper x_GLF_uniform_float_values; }; struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 x_GLF_color_1 [[color(0)]]; }; void main_1(constant buf0& x_6, thread float4* const tint_symbol_4) { float a = 0.0f; a = (as_type(1u) - (1.0f * floor((as_type(1u) / 1.0f)))); float const x_29 = x_6.x_GLF_uniform_float_values.arr[1].el; *(tint_symbol_4) = float4(x_29, x_29, x_29, x_29); float const x_31 = a; float const x_33 = x_6.x_GLF_uniform_float_values.arr[2].el; if ((x_31 < x_33)) { float const x_38 = x_6.x_GLF_uniform_float_values.arr[0].el; float const x_40 = x_6.x_GLF_uniform_float_values.arr[1].el; float const x_42 = x_6.x_GLF_uniform_float_values.arr[1].el; float const x_44 = x_6.x_GLF_uniform_float_values.arr[0].el; *(tint_symbol_4) = float4(x_38, x_40, x_42, x_44); } return; } fragment tint_symbol_1 tint_symbol(constant buf0& x_6 [[buffer(0)]]) { thread float4 tint_symbol_5 = 0.0f; main_1(x_6, &(tint_symbol_5)); main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5}; tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1}; return tint_symbol_3; }