#include using namespace metal; struct tint_padded_array_element { /* 0x0000 */ int el; /* 0x0004 */ int8_t tint_pad[12]; }; struct tint_array_wrapper { /* 0x0000 */ tint_padded_array_element arr[3]; }; struct buf0 { /* 0x0000 */ tint_array_wrapper x_GLF_uniform_int_values; }; struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 x_GLF_color_1 [[color(0)]]; }; void main_1(constant buf0& x_6, thread float4* const tint_symbol_4) { int c = 0; int i = 0; int const x_27 = x_6.x_GLF_uniform_int_values.arr[2].el; c = x_27; int const x_29 = x_6.x_GLF_uniform_int_values.arr[2].el; i = x_29; while (true) { int const x_34 = i; int const x_36 = x_6.x_GLF_uniform_int_values.arr[0].el; if ((x_34 < x_36)) { } else { break; } int const x_39 = i; c = ~(x_39); int const x_41 = c; c = clamp(x_41, 0, 3); { int const x_43 = i; i = as_type((as_type(x_43) + as_type(1))); } } int const x_46 = x_6.x_GLF_uniform_int_values.arr[1].el; float const x_47 = float(x_46); *(tint_symbol_4) = float4(x_47, x_47, x_47, x_47); int const x_49 = c; int const x_51 = x_6.x_GLF_uniform_int_values.arr[1].el; if ((x_49 == x_51)) { int const x_56 = x_6.x_GLF_uniform_int_values.arr[2].el; int const x_59 = x_6.x_GLF_uniform_int_values.arr[1].el; int const x_62 = x_6.x_GLF_uniform_int_values.arr[1].el; int const x_65 = x_6.x_GLF_uniform_int_values.arr[2].el; *(tint_symbol_4) = float4(float(x_56), float(x_59), float(x_62), float(x_65)); } return; } fragment tint_symbol_1 tint_symbol(constant buf0& x_6 [[buffer(0)]]) { thread float4 tint_symbol_5 = 0.0f; main_1(x_6, &(tint_symbol_5)); main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5}; tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1}; return tint_symbol_3; }